Playing video games creates a safe, identity-affirming space for LGBTQ+ gamers who lack safer spaces to explore or express their identities.
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Life of LGBTQ Youth is a Crisis
Research consistently finds that LGBTQ+ youth face discrimination, threats and rejection, particularly offline, that negatively impact their mental health and wellbeing.‘The line between player and character can blur, and positive and meaningful LGBTQ+ representation may have greater impacts on mental health.’
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Online, however, LGBTQ+ youth engage more in ways that build their resilience and create affirming communities for their peers.![twitter](https://images.medindia.net/icons/news/social/twitter.png)
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At this present situation, researchers are excited to launch LEVEL UP! to capture the impact of gaming on LGBTQ+ youth given the explosion of video games in the last few years.
In launching the research, LEVEL UP!’s investigators aim to recruit 5,000 LGBTQ+ youth aged 14 to 29 across Canada, the USA, Mexico, the UK, and Australia. The researchers will also examine how the video game industry creates LGBTQ+ characters and tells LGBTQ+ stories within games.
Video gaming has emerged as an important activity for youth today, with estimates suggesting that 10 percent of gamers over the age of 18 identify as LGBTQ+. In 2021, the global gaming industry saw a 20 percent increase in revenue, surpassing that garnered by sports and movies.
LEVEL UP!’s researchers have also noted an increase in LGBTQ+ representation in video games, with more storylines and characters exploring LGBTQ+ themes and inclusive romance options. Games such as The Last of Us: Part 2, Assassins Creed: Valhalla and Life is Strange 3 are some examples.
Representation Matters
LGBTQ+ youth seeing themselves meaningfully and appropriately represented within video game characters and/or storylines can be affirming and can have a positive impact on their wellbeing.Advertisement
INQYR is an interdisciplinary and multilingual international research partnership designed to understand and support the resilience of LGBTQ+ youth and young adults in an increasingly digitized world. Hosted by the Factor-Inwentash Faculty of Social Work, it’s the first initiative of its kind to be funded by a Social Sciences and Humanities Research Council (SSHRC) Partnership Grant.
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Source-Medindia