Action video games can help improve visual attention and learning processes and can be used to treat dyslexia.
The specific action video games contribute to combat dyslexia, an alteration of the reading ability that causes changes in the order of words or syllables and that affects almost one in ten people in the world. Many years ago, //researchers began to discover the properties of action video games for the improvement of visual attention and learning processes. What was not so clear were the specific benefits that could be derived from this form of entertainment.
‘Action games awaken in players a greater capacity for visual and reading attention in response to difficult situations that arise, and that these stimuli can serve to fight dyslexia.’
Now, scientists from the Basque Center on Cognition, Brain and Language (BCBL) of San Sebastian and the Psychology Lab of the University of Grenoble Alpes (France) have worked to verify its effectiveness. The findings of the study, published in theScientific Reports journal, suggest that action games awaken in players a greater capacity for visual and reading attention in response to difficult situations that arise, and that these stimuli can serve to fight dyslexia.
The final objective is to identify the situations that generate these stimuli and use them to create new programs against this disorder. According to Alexia Antzaka, the researcher of the BCBL, we are facing another step in the creation of specific software to help treat and combat dyslexia.
The experiment, step by step
The research team took a group of 36 individuals who did not suffer from dyslexia or reading problems. Nineteen of these individuals regularly played video games of action.
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In addition, another pseudo-word reading test was carried out, which consisted of showing a pronounceable term but without any meaning for 60 milliseconds, with the objective that participants identified it.
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A new entertaining and funny software
Not all video games offer benefits in the field of visual attention. For the authors, some football or basketball games are fast, but they lack elements of surprise because situations can be anticipated.
"In contrast, certain action games are unpredictable and force the person to remain always attentive and react quickly. However, the exact components of action video games that promote an improvement in visual attention are still being investigated," adds Antzaka.
The problem is that these types of video games often include violent situations of little pedagogical value. Therefore, the experts intend to extract the components and elements that optimize the visual attention to use them in the creation of a new fun and entertaining software, in which the University of Grenoble Alps is already working.
Until now, most of the apps and software programs that have been developed to combat and treat dyslexia have a strong educational component that children associate with boredom.
Source-Eurekalert