Innovative technology using organic light emitting diode mimics the depth cues our eyes are accustomed to in the real-world
New type of 3D display could solve the long-standing problem of eye fatigue by greatly improving the viewing comfort of augmented reality (AR) glasses and virtual reality (VR) headsets. // There is a great deal of excitement around VR headsets that display a computer-simulated world and AR glasses that overlay computer-generated elements with the real world.
‘Organic light emitting diode (OLEDs) display increases viewing comfort by producing depth cues that are perceived in much the same way we see depth in the real-world.’
"We want to replace currently used AR and VR optical display modules with our 3D display to get rid of eye fatigue problems," said Liang Gao, from the University of Illinois at Urbana-Champaign. "Our method could lead to a new generation of 3D displays that can be integrated into any type of AR glasses or VR headset."
Gao and Wei Cui report their new optical mapping 3D display in The Optical Society (OSA) journal Optics Letters. Measuring only 1 x 2 inches, the new display module increases viewing comfort by producing depth cues that are perceived in much the same way we see depth in the real-world.
Today's VR headsets and AR glasses present two 2D images in a way that cues the viewer's brain to combine the images into the impression of a 3D scene. This type of stereoscopic display causes what is known as a vergence-accommodation conflict, which over time makes it harder for the viewer to fuse the images and causes discomfort and eye fatigue.
The new display presents actual 3D images using an approach called optical mapping. This is done by dividing a digital display into subpanels that each create a 2D picture.
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The key component for the new system is a spatial multiplexing unit that axially shifts sub-panel images to the designated depths while laterally shifting the centers of sub-panel images to the viewing axis. In the current setup, the spatial multiplexing unit is made of spatial light modulators that modify the light according to a specific algorithm developed by the researchers.
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The extremely high resolution available from the OLED display ensured that each subpanel contained enough pixels to create a clear image.
Creating depth cues
The researchers tested the device by using it to display a complex scene of parked cars and placing a camera in front of the eyepiece to record what the human eye would see. They showed that the camera could focus on cars that appeared far away while the foreground remained out of focus.
Similarly, the camera could be focused on the closer cars while the background appeared blurry. This test confirmed that the new display produces focal cues that create depth perception much like the way humans perceive depth in a scene. This demonstration was performed in black and white, but the researchers say the technique could also be used to produce color images, although with a reduced lateral resolution.
The researchers are now working to further reduce the system's size, weight and power consumption. "In the future, we want to replace the spatial light modulators with another optical component such as a volume holography grating," said Gao.
"In addition to being smaller, these gratings don't actively consume power, which would make our device even more compact and increase its suitability for VR headsets or AR glasses."
Although the researchers don't currently have any commercial partners, they are in discussions with companies to see if the new display could be integrated into future AR and VR products.
Source-Eurekalert