Playing video games creates a safe, identity-affirming space for LGBTQ+ gamers who lack safer spaces to explore or express their identities.
The possible mental health benefits for LGBTQ+ youth and young adults who play video games are examined by the International Partnership for Queer Youth Resilience (INQYR) and led by researchers at the University of Toronto’s Factor-Inwentash Faculty of Social Work (FIFSW) and Brock University’s Faculty of Education. “Video games can provide a more immersive experience than other forms of media such as TV shows and movies because players can control characters and make decisions that impact the game or storyline,” says Dane Marco Di Cesare, the study’s principal co-investigator.
Life of LGBTQ Youth is a Crisis
Research consistently finds that LGBTQ+ youth face discrimination, threats and rejection, particularly offline, that negatively impact their mental health and wellbeing.‘The line between player and character can blur, and positive and meaningful LGBTQ+ representation may have greater impacts on mental health.’
Online, however, LGBTQ+ youth engage more in ways that build their resilience and create affirming communities for their peers.At this present situation, researchers are excited to launch LEVEL UP! to capture the impact of gaming on LGBTQ+ youth given the explosion of video games in the last few years.
In launching the research, LEVEL UP!’s investigators aim to recruit 5,000 LGBTQ+ youth aged 14 to 29 across Canada, the USA, Mexico, the UK, and Australia. The researchers will also examine how the video game industry creates LGBTQ+ characters and tells LGBTQ+ stories within games.
Video gaming has emerged as an important activity for youth today, with estimates suggesting that 10 percent of gamers over the age of 18 identify as LGBTQ+. In 2021, the global gaming industry saw a 20 percent increase in revenue, surpassing that garnered by sports and movies.
LEVEL UP!’s researchers have also noted an increase in LGBTQ+ representation in video games, with more storylines and characters exploring LGBTQ+ themes and inclusive romance options. Games such as The Last of Us: Part 2, Assassins Creed: Valhalla and Life is Strange 3 are some examples.
Representation Matters
LGBTQ+ youth seeing themselves meaningfully and appropriately represented within video game characters and/or storylines can be affirming and can have a positive impact on their wellbeing.Advertisement
INQYR is an interdisciplinary and multilingual international research partnership designed to understand and support the resilience of LGBTQ+ youth and young adults in an increasingly digitized world. Hosted by the Factor-Inwentash Faculty of Social Work, it’s the first initiative of its kind to be funded by a Social Sciences and Humanities Research Council (SSHRC) Partnership Grant.
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Source-Medindia